1/11/2024 0 Comments Tier list wild riftUse it when you are sure that you are going for an all in and when upgraded, it turns Kai’Sa invisible and you can now use it to throw off your opponents. The catch here is that you cannot attack while casting the skill. Supercharge is a form of steroid skill that increases Kai’Sa’s attack speed and adds some mobility as well. The current meta build does not upgrade Void Seeker but you can upgrade it by using the hybrid mage build. Void Seeker is upgraded once Kai’Sa stacks 80 AP. When the enemy team committed their abilities already or are in the middle of all-ins, it will be the perfect time to use Killer Instinct and kill them one by one from behind. This is useful on mid to late game clashes because the moment you hit them with Void Seeker, the backline opens up for you. The second use is to mark enemies from far away so you can use your ultimate on them. Mastering this is especially important if you are inclined to playing AP type Kai’Sa because her stacks scale with her AP. Using this ability in between your attacks will surprise your opponents with the increased DPS. Hitting enemies with Void Seeker adds 2 stacks, 3 if upgraded. The first use is to increase the pace at which you stack your marks. And no, it is not useful for poking enemies. Void Seeker is a long range skill that you will use in two ways. Once upgraded, Icathian Rain double the number of missiles unleashed. The most efficient way to stack AD on Kai’Sa is discussed in the item build section. Icathian Rain upgrades upon stacking 70 bonus AD. Icathian Rain is great for wave clear but reduce the HP of minions first so you can be sure that you will be the one to get the last hits. This skill is what makes Kai’Sa deadly against isolated opponents. Icathian Rain launches missiles that spread evenly around its AoE. This effect transfers to all Runaan’s Hurricane attacks, making it an excellent item on her. Execution damage means that the damage an enemy receives becomes stronger the lower an enemy’s HP becomes. The second passive component is Caustic Wounds which marks enemies and deals execution damage on the 5th mark. Both build paths are viable and what’s more effective will depend on the matchup, your own draft, and the items that your opponents buy. This allows her to play both an AD or AP style reliably. The first one is Living Skin which allows her to upgrade her passive depending on the items she builds. This concludes our Wild Rift Tier List for patch 1.1.Kai’Sa has two passive components to Second Skin. On paper, Gragas shouldn’t be this highly ranked due to the accuracy needed to land his skillshots and yet somehow his numbers deliver to a point where he is still a top tier pick at the moment, with solutions that barely any other jungler brings to the table. Only equal to him in ability is Lee Sin, who for some weird reason doesn’t feel considerably different to play on Wild Rift at all, though performing “InSec” ultimate kicks may prove challenging for most players, perhaps even more so than on PC. His skillshot feels easy enough to land and is rather easy to engage with, giving the pick a lot of value in the current meta. Otherwise, his jungle clear is sound and his ability to contest objectives through his ultimate pressure assures Dragon and Herald control if vision is set up for it. One of the heroes that most contributed from the level squish is Amumu, who gets his ultimate just so scarily early, with likely only having to execute a single “dry”-gank pre-level five. Wild Rift Tier List - Dragon Lane / Supports Moreover, Ez remains slippery all game and while he doesn’t do the incredible amounts of damage that a Jinx or a Vayne might, long drawn out fights play right into his hand and he can juke and juggle with relative ease. Ezreal too can spam without much regard of his mana pool, also because more frequently recalls are part of the Wild Rift flow of the game, in which you’d want to grab big items early without much drawback in the way of lane pressure. Getting heavy gold advantages, therefore, feels very doable and the scaling of his kit makes him an excellent carry going into the mid and late game. Mana costs also feel much less oppressive to the point of fire and forget, and Jhin’s ability to harass in lane is therefore incredibly obnoxious. Because of the rate of income, the scaling that an AD Carry can snowball into can often feel overwhelming, and only heavy CC can keep a champion like Jhin under control.
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